Unreal Engine 4 | Lighting
Lighting and color studies in Unreal Engine’s Sequencer demo map using baked static and stationary lights. I experimented with vivid colors for a stylized, neon appearance in my first setup, using red and blue lights on each opposite end where the two rival characters in the sequence appear. In the second setup, I used a cinematic green color palette to create a more grunge feel inspired by scenes from the Bioshock and Dishonored series.
Added some reflected lights and highlights to the pipes to give them more definition and pull them away from the background.
PureRef board of color references.
Alternative lighting setups with stronger yellow tones before I ultimately went with teal colors for a more sci-fi look.