Subway Re-Lighting (Study)

Unreal Engine 4 | Lighting


Lighting and color studies in Unreal Engine’s Sequencer demo map using baked static and stationary lights. I experimented with vivid colors for a stylized, neon appearance in my first setup, using red and blue lights on each opposite end where the two rival characters in the sequence appear. In the second setup, I used a cinematic green color palette to create a more grunge feel inspired by scenes from the Bioshock and Dishonored series.

Subway map neon re-light Subway map neon re-light Subway map neon re-light Subway map neon re-light Subway map grunge re-light Subway map grunge re-light Subway map grunge re-light Subway map grunge re-light
Subway pipes highlights

Added some reflected lights and highlights to the pipes to give them more definition and pull them away from the background.


Subway color inspiration

PureRef board of color references.


Subway map alternative colors

Alternative lighting setups with stronger yellow tones before I ultimately went with teal colors for a more sci-fi look.