Unreal Engine 4 | Lighting
A lighting study in the Modular Seaside Town demonstration map using dynamic lighting and props from the Downtown West Modular Pack. Relit from scratch, I wanted to create a vibrant seaside town in daytime inspired by Luca's Portorosso and Overwatch's Havana.
When I came across the map, I remembered photos of European seaside towns that I had seen on Instagram and Pinterest. I gathered images as inspiration for a colorful game environment on PureRef.
Process shots after I removed the original lighting and enabled distance field mesh generation.
Completely black areas in the distance field ambient occlusion were fixed by changing the meshes' distance field settings and moving overlapping edges.